![]() cfg files, including the one outside the. cfg: Two configuration files, Defualts is the original keys when you get the game, and auoexec is the Pointers to the other 2. def: A definitons list for Materials.db, has no modding purpose db: Like a dll file, shouldn't be modded Textures (No Extension): File Pointers to Image files bsp: Used by many games to keep load times down, by chopping levels down into smaller sections called "BSPs". gtd: Reading this in a text file came up with text like GEOM in-between different symbols. dat: Data files which can be used by games for many things. font: Commonly encountered in Video Games, this particular one is a configuration which should be easy to mod png: Picture files, common on the Internet psm: Model Files, which should be refrenced as Prism files, because that is what the engine is named. sc files: Seems to me like these are config files, yet I think they deal with UI type elements (Like CSS in Web=Page Programing)These are scripting files You can get many a decoder with a few simple clicks on google ogg files: Self-Explanatory really, these are sound files similar to. I have not documented them, as they do not seem to be moddable >Note 2: There are several Files with no extension. >Note 1: In this Research, Prism is used to name the Engine. ![]() Rename "base.scs" to "base.zip" (Changing the extension) and do as above. ![]() You may now open these with any good Zip Program, extract the files, then re-add your modded files.įOR BUS DRIVER (AND ANY-GAME WITH THE EXTENSION. For both of these, remove the "fs" from the end of the extention so they are named "data.zip" (Without the quotes). There are two data.zipfs files located in the directory, One in the base and one in the Game folder. Goto Program Files, then select the folder of the SCS Game you would like to mod.įOR HARD TRUCK 18 WHEELS OF STEEL (AND ANY-GAME WITH THE EXTENSION. De-select it so there is no check in the check-box. Tools->Folder Options->View then scroll down to find "Hide Extensions For Known File Types". To prepare, you need to view the file extension. Well, this was actually an accident of mine!
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